The Hedron Roadmap

Looking for What's Coming Up? Or What's Already Happened?

February

Developer Objectives: Character Sheets

Fully Customizable and Shareable Character Sheets

Widgets to create modularized and reusable building blocks for items, abilities, and spells on your Character Sheet

An improved Computations and Logic Engine to power Hedron’s Virtual Tabletop in the future

Reach Goals

Images for pages and characters
Dice and Variable Bonuses in all bonus editors across the site
Deliver at least 5 Community-Driven Major Features

Community Goals: Initial Launch

Launch the Public Beta: Make the platform publicly available for anyone and everyone

Launch Self-Run Marketing Campaigns: Try our hand at public marketing

Any legal stuff we need to sort out, like terms of use and whatnot

Reach Goals

Reach 100 New Users within the First Week: Being able to generate this traction from the get-go is a big milestone and proves that people care about Hedron
Reach 300 New Users in the First Month: This means our growth is steady and gives us a solid foundation to move forward

March

Developer Objectives: The Virtual Tabletop

The Virtual Tabletop: You should be able to play an entire session in any Hedron system by the end of this month

Battle Grids: That includes support for both theater of the mind or Battle-Grid heavy map styles. Hex, Square, or Free Form will all be supported!

Complete Dice Roller: A fully featured dice roller with support for everything from exploding dice to advantage and step dice

Reach Goals

Tabbed Views: Support multiple character sheets in session so you can swap them out on the fly!
Roles: The ability to create groups of people for collaboration in a particular part of the site
Revised Action Economy Rules: Define action economy in systems more effectively
The Re-Pricer: The ability to convert between currencies (or just item values) and apply taxes or other fees so that you can run an in-world shop with ease

Community Goals: Getting Help

Consultations: We need more help to get things up to speed. That means talking to experts and bringing them in if we can.

D&D 5E SRD, Pathfinder 2E SRD: These are big systems that we want to support out of the box.

Reach Goals

Reach 500 User Sign-Ups: a more modest goal so we can multiply our efforts in the future
Publish the Official Roadmap: Build out and put up a nice visual roadmap so you can see where we are AND where we are going!
A New Pace of Posting: Boost our activity levels across all social media platforms to interact with you all more

April

Developer Objectives: Homebrewing

Modules: The ability to homebrew your systems seamlessly

The Explorer and Charting Tools: The ability to draw and manage charts based on entities in Hedron

Casting Modifications and Item Properties: The ability to create reusable modifications of spells and items without creating entirely new entities. Basically, mini built-in modules for items and spells to support materials and metamagic, for example

Reach Goals

Core Importing Tools: The ability to take spreadsheets of information and automatically import it all into Hedron entities.
Labeling Overrides: The ability to rename the various functionalities of Hedron to suit your unique system designing needs.

Community Goals: Preparing For Crowdfunding

Upgrade our Marketing Approach (Ads and Outreach) with better performance and multiply our growth!

Plan out the Crowdfunding campaign and begin preparing

Reach Goals

Reach 1000 Sign-Ups. This would be a big jump in pace, but very good for us

May

Developer Objectives: Publishing

UX Overhaul: Let’s refine and modernize the TTM experience. The look and feel should be way better after this

Zero-Downtime Deployments: Let’s make it so there are backup systems, and there’s never an outage – even when we are deploying a new update

Publishing Views: Create customized InDesign-style publishing views for your rule systems and have the ability to export them into whatever PDF format you’d like!

Reach Goals

XP and Level Tracking Systems: A way to track experience points and other similar mechanisms for leveling

Community Goals: Our Community

Run at least one community contest with TTM prizes to encourage growth

Partner with at least five additional Groups/Influencers to increase our reach and grow our audience

Reach Goals

Docs 2.0: Complete walkthroughs, help articles, and search functionalities to help you use TTM to its full potential

June

Developer Objectives: The Community's Update

Widgets 1.1: Improved widgets with higher customizability and built-in actions

Images Overhaul: Improved image storage systems to allow more versatile usage of images across the site.

Reach Goals

Automated Error Systems: The ability to automatically recover from when the system breaks for some reason.
Procedural Terrain Generation: Support to automatically generate battle grids if you so desire

Community Goals: The Next Chapter -- Almost

Begin Planning our Backerkit campaign and raise enough funds to guarantee the future of TTM (for 1+ years)

Run Another Community Contest: Let's try and make it an ongoing tradition to pay back our community for their support through contests!

Reach Goals

Complete the planning of our Backerkit campaign

July

Developer Objectives: Keeping Our Promises

No More Markdown: Remove the need to write markdown and add systems for nicer text editing.

Rule Systems Toggling: Toggle and enable/disable parts of the rule systems to fit your system's needs.

Improved Dice Pool Support: More operations such as matching and setting of a system's "default dice".

Reach Goals

Stat Blocks: Create and use Stat Blocks to make NPCs, monsters, and more directly through Hedron.

Community Goals: Preparing for Crowdfunding

Complete support for D&D 5E and Pathfinder 2E

Reach Goals

Complete support for Eldritch Automata
Acquire and Chart a Course for Role Gate via Project Hedron

August

Developer Objectives: Laying Cement

Site-wide UX Improvements: Clean up the Site's UX in various places, big and small.

Catch Up Small Requests: Catch up on all the various small requests since the start of Beta.

Reach Goals

Drawing Pages Overhauled: Overhaul the drawing pages to improve their look and feel -- including World Maps.

Community Goals: The Crowdfunding

Launch our Crowdfunding

Reach Goals

Begin attending and establishing a Hedron presence at Conventions like Gen Con

September

Developer Objectives: Laying Cement

Rule Systems Toggling: Toggle and enable/disable parts of the rule systems to fit your system's needs.

VTT Overhaul: Overhaul the VTT to fit the new look and feel we have found.

Reach Goals

Tech Upgrades: Industrialized Software so that you get less lag, outages, better SEO, and more.

Community Goals: The Crowdfunding

Finish up our Crowdfunding

Reach Goals

Plan out the future and maybe Look at Expanding the Team
Reach 3000 users!
Launch Project Hedron & our Rebranding!
Expand the Team with 2+ new folks to work on Hedron!

October

Developer Objectives: Preparing For The Future

The Marketplace: Build out payment tooling and functionalities for people to discover and sell their content on Hedron directly

The Asset Library: Begin rolling out the first of many publicly usable assets that we will make available for users of Hedron.

Backerkit Profile Flairs: User Profile Flairs & Backerkit-specific rewards for all who participated!

Reach Goals

Build Out Support for TTM Subscriptions: Ensure that power users can continue to use Hedron by paying for more capacity

Community Goals: The Big Leagues

Complete Backerkit Wrap Up via Pledge Manager and begin preparing for shipping

Reach Goals

Fully onboard the Pathfinder 1E & The Year Zero Engine

November

Developer Objectives: A New Frontier

The Mobile App: Pretty much the first of it's kind, let's launch our Mobile App's first iteration! It won't be perfect, but it will be a start.

Reach Goals

Begin Looking at Offline Support: To help take on the massive endeavor of offline support, we're going to really need to focus in as early as possible.

Community Goals: Thank You For Your Support!

Backerkit Goodies Ship Out: Check those mailboxes! There's dice and more coming!

Reach Goals

Unveil our Path to Sustaining Ourselves through even more goodies!

December

Developer Objectives: A New Frontier

Offline Support: This is a huge endeavor, but we feel confident we can do this.

Reach Goals

Nothing! We need all hands on deck for Offline Support. Anything else is a plus!

Community Goals: Just in Time For The Holidays

Booth at PAX Unplugged: We're boothing at PAX Unplugged and running some LIVE games via Hedron! Exciting new steps!

Reach Goals

Fully complete fulfillment of all all Backerkit physical goods!

December

Developer Objectives: A New Frontier

Offline Support: This is a huge endeavor, but we feel confident we can do this.

Reach Goals

Nothing! We need all hands on deck for Offline Support. Anything else is a plus!

Community Goals: Just in Time For The Holidays

Booth at PAX Unplugged: We're boothing at PAX Unplugged and running some LIVE games via Hedron! Exciting new steps!

Reach Goals

Fully complete fulfillment of all all Backerkit physical goods!

January 2025

Developer Objectives: The Next Dimension

3D Battle Grids: Add support for battle grids in 3-dimensions!

3D Battle Grids: Add support for battle grids in 3-dimensions!

Reach Goals

Project Unexpected Guide: If everything goes according to plan, a new stretch goal we weren't expecting may suddenly happen...

Community Goals: One Year In

Chart the Road to V1.0: If everything's gone according to plan, it's time we now ask, what's next?

Reach Goals

Reach 5,000 users!